

The Linux version threw up slightly higher single-core and multi-core scores than the Windows version, but nothing I find intensely worrying.

In our review, we also ran Geekbench through the KDE Plasma desktop. Throughout the 15 Metro Exodus runs, the game ran at an average frame rate of 64.61 fps.

Temperatures and GPU clocks weren't exposed. During the stress test, the CPU cores ran at an average of 2.62 GHz. It was only able to capture CPU clock speeds. HWInfo, however, still isn't totally ready for the custom "Aerith" APU in the Steam Deck. In this case, we ran it on the low preset at the native 1280 x 800 resolution. We use that benchmark as a stress test, running it 15 times to simulate half an hour of gaming. When we tested the Steam Deck initially, we couldn't run Metro Exodus's benchmark, because it's a separate executable in the Windows version. The game threw up an error message that it couldn't detect a D3D12 driver, suggesting an issue with support for DirectX 12 (other games we ran with DX12 didn't have any problems.) Where is Guardians of the Galaxy in all of this? It wouldn't run on Windows. The game typically ran one to two frames ahead in SteamOS. On high settings, the game ran at 34 fps, making it at least playable, which we couldn't say about the game at 28 fps through SteamOS.Ĭivilization VI was effectively a wash, but if you're counting strictly, it fell in favor of SteamOS. At "very low" settings, the game ran at 68 fps on Windows compared to 56 fps on SteamOS, and was a few frames ahead through each subsequent preset. Those differences shrank in scale with higher presets (at Ultimate quality, it was just a three-frame difference), but Windows always came out ahead.īorderlands 3's benchmark showed the largest differences in Windows 10's favor. The delta was the largest on the "Favor Performance" setting, with Windows running the game at 56 fps, eight frames ahead of the 48-fps result on the Steam Deck. On the Horizon Zero Dawn benchmark, the game ran better on Windows across graphics presets. It ends up that Red Dead Redemption 2 won't launch without audio, and the Steam Deck is missing those drivers.
Steam deck gpu Bluetooth#
The game also wouldn't launch without me connecting Bluetooth headphones. For instance, it refused to let me change the resolution, but always appeared to run at 1280 x 800 despite what it claimed. The Windows version also had some other issues. We ran Red Dead Redemption 2 at the game's lowest settings, and at 44 frames per second, the Windows version was a few frames behind the SteamOS version, running through Proton. The exception was the highest graphics setting, where the two versions were one frame apart, with SteamOS coming out ahead. On the Shadow of the Tomb Raider benchmark, which is a Linux native game on the SteamOS side, the title mostly ran two to three frames ahead on Windows.
